MANDATORY GEAR
Sniper Equipment
The designated sniper member of the team is equipped with the following
Assault Members Equipment
Each assaulter in the team is equipped with the following:
Challenge Flow
Master the Tactical Challenge: understand team roles, follow the event flow, navigate equipment and obstacles, hit your shooting marks, and avoid penalties for a winning performance.
01/04
BEGINNING
The entire team gathers at the Loading and Unloading zone. A range official will check safety and supervise the loading process. No one should handle weapons prior to entering shooting positions. Everyone must wear eye and ear protection as well as body armor. Once cleared, the team will move to the Start/Finish position and get ready for the command "Go" to start the challenge.
Safety Rules

Handguns
- Holster always unless at shooting position.
- No handling before reaching shooting lane.
- No grip/trigger use while gun is holstered.
- Make handgun safe before leaving shoot box.
- If dropped, only judge may retrieve gun.

Submachine Guns and Rifles
- Keep them slung at all times until in use.
- No handling before shooting position is reached.
- No pointing up or breaking 180-degree plane.
- Unsafe handling may DQ or add time penalty.

Sniper Rifle
- Load only in prone position inside safety shoot box.
- Make it safe before exiting SFP#1 zone.
- Loading outside shoot box/barrel guide is a violation.
- Dropping or losing control results in penalty.

Gas Mask
- Don gear after team reaches stair’s first step.
- Bad fit or adjusting gear results in penalty.
- Early or wrong wear may also trigger penalty.

Shield
- Stay behind shield within marked area while running.
- Improper shield use may trigger a penalty.

Breaching Ram
- Use only after all teammates wear gas masks.
- Using it prematurely results in a penalty.

Dropped Weapons
- Cannot be picked up by team members.
- Must be retrieved by a judge and returned cautiously.
- Picking up without informing judge is a violation.
- Forgetting a dropped weapon also incurs a penalty.

Penalties
| PENALTY TYPE | TRIGGERS | TIME ADDED |
|---|---|---|
| Procedural |
| 10sec each |
| Safety Violation |
| 30sec each |
| Major Safety |
| 2m 30sec each |
| DNF (Did Not Finish) |
| Disqualification |




































